[general]
name = Default

[fonts]
normal = DejaVuSans.ttf
special = acknowtt.ttf

[colors]
# General color alias
white           = #ffffffff
black           = #000000ff
red             = #ff0000ff
green           = #00ff00ff
blue            = #0000ffff
yellow          = #ffff00ff
orange          = #ff8000ff
gray            = #808080ff
dark_red        = #800000ff
dark_green      = #008000ff
dark_blue       = #000080ff
darker_blue1    = #000050ff
darker_blue     = #000032ff
light_red       = #ff3232ff
light_green     = #32ff32ff
light_blue      = #3232ffff
clear           = #00000000

# Screen colors
main_menu_background     = black
about_dialog_background  = darker_blue
map_background           = black
options_background       = darker_blue
singularity_title        = dark_red
hidden_state_menu        = dark_blue

# The simple menu dialog (e.g. difficult or the in game menu)
simple_menu_background     = dark_blue
simple_menu_border         = white

# Pane colors
pane_background          = dark_blue
pane_background_empty    = black
research_pane_background = pane_background
knowledge_pane_background = pane_background

# Dialog colors
text_dialog_background   = dark_blue
text_entry_background    = darker_blue1
text_dialog_border       = white

# Widget colors
widget_background          = blue
widget_border              = white

# Text colors
text_background            = dark_blue
text_background_unselected = dark_blue
text_background_selected   = light_blue
text_border                = white
text                       = white
text_disabled              = gray

# Progress colors
progress_background_unselected = dark_blue
progress_background_selected   = light_blue
progress_background_progress   = blue
progress_border                = white

# Slider colors dark_blue light_blue white
slider_background = dark_blue
slider_background_slider = light_blue
slider_border = white

# Scrollbar colors
scrollbar_background = dark_blue
scrollbar_background_slider = light_blue
scrollbar_border = white
scrollbar_arrow_background_selected = dark_blue
scrollbar_arrow_background_unselected = light_blue

# Danger colors
danger_level_0      = #0000ffff
danger_level_1      = #5500AAff
danger_level_2      = #AA0055ff
danger_level_3      = #ff0000ff

# CPU display colors
cpu_normal      = white
cpu_warning     = red

# Base display colors
base_situation_one_active_base = red
base_situation_idle_incomplete_bases = yellow
base_situation_many_bases = orange
base_situation_normal = white

# Save colors
save_name       = white
save_time       = gray
save_difficulty = white
save_valid      = green
save_invalid    = red

# Base state colors
base_state_offline         = red
base_state_active          = green
base_state_sleep           = yellow
base_state_overclocked     = orange
base_state_suicide         = red
base_state_stasis          = gray
base_state_entering_stasis = gray
base_state_leaving_stasis  = gray

### Location colors

# Color hints to users about how risky a location is based on previous
# discoveries (ordered from lowest to highest risk).
#
# Note when testing: These hints are only presented after discovery of
# techs that give insight to detection stats (both discoveries needed
# for testing all colors).
location_name_normal             = text
location_name_prev_discover      = yellow
location_name_last_discover      = orange
location_name_last_prev_discover = red

###  Internal/Special purpose colors ###

# This chooses the color to highlight widgets redrawn in debug mode
# e.g. singularity --debug.  This should be visibly different from the
# common border colors of the theme as the redraw lines are usually
# (but not always) placed on the widget borders.
debug_mode_highlight_redrawn_widget = red
